mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECT
v2: move the flagging from intel_bufferobj_data to intel_bufferobj_alloc_buffer Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -217,8 +217,8 @@ static void bind_vs_ubos(struct st_context *st)
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const struct st_tracked_state st_bind_vs_ubos = {
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"st_bind_vs_ubos",
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{
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(_NEW_PROGRAM | _NEW_BUFFER_OBJECT),
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ST_NEW_VERTEX_PROGRAM,
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_NEW_PROGRAM,
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ST_NEW_VERTEX_PROGRAM | ST_NEW_UNIFORM_BUFFER,
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},
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bind_vs_ubos
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};
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@@ -231,14 +231,13 @@ static void bind_fs_ubos(struct st_context *st)
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return;
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st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
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}
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const struct st_tracked_state st_bind_fs_ubos = {
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"st_bind_fs_ubos",
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{
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(_NEW_PROGRAM | _NEW_BUFFER_OBJECT),
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ST_NEW_FRAGMENT_PROGRAM,
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_NEW_PROGRAM,
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ST_NEW_FRAGMENT_PROGRAM | ST_NEW_UNIFORM_BUFFER,
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},
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bind_fs_ubos
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};
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