mesa: Simplify destroy_shader_program_variants_cb after previous refactors

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2011-08-20 16:06:34 -07:00
parent 5a4279f80d
commit 77d67a44cc

View File

@@ -1153,12 +1153,9 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
destroy_program_variants(st, shProg->Shaders[i]->Program);
}
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
destroy_program_variants(st,
shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
for (i = 0; i < Elements(shProg->_LinkedShaders); i++) {
destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
}
}
break;
case GL_VERTEX_SHADER: