mesa: Make Mesa core set up wrapped texture renderbuffer state.
Everyone was doing effectively the same thing, except for some funky code reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of using the texture's _BaseFormat. swrast's sRGB handling is left in place, though it should be done by using _mesa_get_render_format() at render time instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB). Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -489,12 +489,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
|
||||
struct intel_mipmap_tree *mt = intel_image->mt;
|
||||
int level = image->Level;
|
||||
|
||||
rb->Format = image->TexFormat;
|
||||
rb->InternalFormat = image->InternalFormat;
|
||||
rb->_BaseFormat = image->_BaseFormat;
|
||||
rb->NumSamples = mt->num_samples;
|
||||
rb->Width = image->Width2;
|
||||
rb->Height = image->Height2;
|
||||
rb->Delete = intel_delete_renderbuffer;
|
||||
rb->AllocStorage = intel_nop_alloc_storage;
|
||||
|
||||
|
@@ -247,21 +247,6 @@ nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *
|
||||
context_dirty(ctx, FRAMEBUFFER);
|
||||
}
|
||||
|
||||
static GLenum
|
||||
get_tex_format(struct gl_texture_image *ti)
|
||||
{
|
||||
switch (ti->TexFormat) {
|
||||
case MESA_FORMAT_ARGB8888:
|
||||
return GL_RGBA8;
|
||||
case MESA_FORMAT_XRGB8888:
|
||||
return GL_RGB8;
|
||||
case MESA_FORMAT_RGB565:
|
||||
return GL_RGB5;
|
||||
default:
|
||||
return GL_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
|
||||
struct gl_renderbuffer_attachment *att)
|
||||
@@ -271,9 +256,6 @@ nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
|
||||
att->Texture->Image[att->CubeMapFace][att->TextureLevel];
|
||||
|
||||
/* Update the renderbuffer fields from the texture. */
|
||||
set_renderbuffer_format(rb, get_tex_format(ti));
|
||||
rb->Width = ti->Width;
|
||||
rb->Height = ti->Height;
|
||||
nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
|
||||
&to_nouveau_renderbuffer(rb)->surface);
|
||||
|
||||
|
@@ -380,6 +380,13 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
|
||||
rb->AllocStorage = NULL;
|
||||
}
|
||||
|
||||
rb->_BaseFormat = texImage->_BaseFormat;
|
||||
rb->Format = texImage->TexFormat;
|
||||
rb->InternalFormat = texImage->InternalFormat;
|
||||
rb->Width = texImage->Width2;
|
||||
rb->Height = texImage->Height2;
|
||||
rb->NumSamples = texImage->NumSamples;
|
||||
|
||||
ctx->Driver.RenderTexture(ctx, fb, att);
|
||||
}
|
||||
|
||||
|
@@ -414,11 +414,6 @@ st_render_texture(struct gl_context *ctx,
|
||||
strb->rtt_level = att->TextureLevel;
|
||||
strb->rtt_face = att->CubeMapFace;
|
||||
strb->rtt_slice = att->Zoffset;
|
||||
rb->NumSamples = texImage->NumSamples;
|
||||
rb->Width = texImage->Width2;
|
||||
rb->Height = texImage->Height2;
|
||||
rb->_BaseFormat = texImage->_BaseFormat;
|
||||
rb->InternalFormat = texImage->InternalFormat;
|
||||
|
||||
pipe_resource_reference( &strb->texture, pt );
|
||||
|
||||
|
@@ -50,11 +50,6 @@ update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
|
||||
zOffset = att->Zoffset;
|
||||
}
|
||||
|
||||
rb->Width = swImage->Base.Width;
|
||||
rb->Height = swImage->Base.Height;
|
||||
rb->InternalFormat = swImage->Base.InternalFormat;
|
||||
rb->_BaseFormat = _mesa_get_format_base_format(format);
|
||||
|
||||
/* Want to store linear values, not sRGB */
|
||||
rb->Format = _mesa_get_srgb_format_linear(format);
|
||||
|
||||
|
Reference in New Issue
Block a user