build/glsl: fix location of generated files.

Like in src/mesa, use GLSL_BUILDDIR/GLSL_SRCDIR to unambiguously
distinguish between in-tree and generated files.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
This commit is contained in:
Christopher James Halse Rogers
2012-07-19 12:30:10 +10:00
committed by Matt Turner
parent 37a1b8083e
commit 77a3efc6b9
3 changed files with 8 additions and 15 deletions

View File

@@ -23,9 +23,6 @@
# builtin_compiler is built before libglsl to generate builtin_function.cpp for libglsl.
# For this to work, a dummy version of builtin_function.cpp, builtin_stubs.cpp, is used.
# Hack to make some of the non-automake variables work.
TOP=$(top_builddir)
AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/mapi \
@@ -39,7 +36,6 @@ AM_CXXFLAGS = $(AM_CFLAGS)
AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
GLSL_SRCDIR=$(top_srcdir)/src/glsl
include Makefile.sources
noinst_LTLIBRARIES = libglslcommon.la libglsl.la

View File

@@ -1,6 +1,7 @@
# shared source lists for Makefile, SConscript, and Android.mk
GLSL_SRCDIR ?= .
GLSL_SRCDIR = $(top_srcdir)/src/glsl
GLSL_BUILDDIR = $(top_builddir)/src/glsl
# libglcpp
@@ -8,8 +9,8 @@ LIBGLCPP_FILES = \
$(GLSL_SRCDIR)/glcpp/pp.c
LIBGLCPP_GENERATED_FILES = \
$(GLSL_SRCDIR)/glcpp/glcpp-lex.c \
$(GLSL_SRCDIR)/glcpp/glcpp-parse.c
$(GLSL_BUILDDIR)/glcpp/glcpp-lex.c \
$(GLSL_BUILDDIR)/glcpp/glcpp-parse.c
# libglsl
@@ -102,10 +103,10 @@ BUILTIN_COMPILER_CXX_FILES = \
$(GLSL_SRCDIR)/builtin_stubs.cpp
BUILTIN_COMPILER_GENERATED_CXX_FILES = \
$(GLSL_SRCDIR)/glsl_lexer.cc \
$(GLSL_SRCDIR)/glsl_parser.cc
$(GLSL_BUILDDIR)/glsl_lexer.cc \
$(GLSL_BUILDDIR)/glsl_parser.cc
# libglsl generated sources
LIBGLSL_GENERATED_CXX_FILES = \
$(GLSL_SRCDIR)/$(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
$(GLSL_SRCDIR)/builtin_function.cpp
$(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
$(GLSL_BUILDDIR)/builtin_function.cpp

View File

@@ -20,10 +20,6 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# Hack to make some of the non-automake variables work.
TOP=$(top_builddir)
GLSL_SRCDIR=$(top_srcdir)/src/glsl
include ../Makefile.sources
AM_CFLAGS = \