v3d: Limit shader threading according to our maximum TMU fifo usage.

Fixes simulator assertion failures in
dEQP-GLES3.functional.shaders.texture_functions.texture.samplercubeshadow_bias_fragment
and similar complicated cases.
This commit is contained in:
Eric Anholt
2018-06-14 11:17:11 -07:00
parent e130ada243
commit 778594ae12

View File

@@ -31,9 +31,12 @@
#include "cle/v3d_packet_v41_pack.h"
static void
vir_TMU_WRITE(struct v3d_compile *c, enum v3d_qpu_waddr waddr, struct qreg val)
vir_TMU_WRITE(struct v3d_compile *c, enum v3d_qpu_waddr waddr, struct qreg val,
int *tmu_writes)
{
vir_MOV_dest(c, vir_reg(QFILE_MAGIC, waddr), val);
(*tmu_writes)++;
}
static void
@@ -49,6 +52,7 @@ void
v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
{
unsigned unit = instr->texture_index;
int tmu_writes = 0;
struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
};
@@ -82,29 +86,32 @@ v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
if (non_array_components > 1) {
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
ntq_get_src(c, instr->src[i].src,
1));
1), &tmu_writes);
}
if (non_array_components > 2) {
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR,
ntq_get_src(c, instr->src[i].src,
2));
2), &tmu_writes);
}
if (instr->is_array) {
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI,
ntq_get_src(c, instr->src[i].src,
instr->coord_components - 1));
instr->coord_components - 1),
&tmu_writes);
}
break;
case nir_tex_src_bias:
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB,
ntq_get_src(c, instr->src[i].src, 0));
ntq_get_src(c, instr->src[i].src, 0),
&tmu_writes);
break;
case nir_tex_src_lod:
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB,
ntq_get_src(c, instr->src[i].src, 0));
ntq_get_src(c, instr->src[i].src, 0),
&tmu_writes);
if (instr->op != nir_texop_txf &&
instr->op != nir_texop_tg4) {
@@ -114,7 +121,8 @@ v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
case nir_tex_src_comparator:
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUDREF,
ntq_get_src(c, instr->src[i].src, 0));
ntq_get_src(c, instr->src[i].src, 0),
&tmu_writes);
break;
case nir_tex_src_offset: {
@@ -173,15 +181,21 @@ v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
if (instr->op == nir_texop_txf) {
assert(instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, s);
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, s, &tmu_writes);
} else if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSCM, s);
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSCM, s, &tmu_writes);
} else {
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUS, s);
vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUS, s, &tmu_writes);
}
vir_emit_thrsw(c);
/* The input FIFO has 16 slots across all threads, so make sure we
* don't overfill our allocation.
*/
while (tmu_writes > 16 / c->threads)
c->threads /= 2;
struct qreg return_values[4];
for (int i = 0; i < 4; i++) {
/* Swizzling .zw of an RG texture should give undefined