radv: fix getting the vertex strides if the bindings aren't contiguous
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110349
Fixes: a66b186beb
("radv: use typed buffer loads for vertex input fetches")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -1827,6 +1827,20 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
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}
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}
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static uint32_t
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radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo *input_state,
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uint32_t attrib_binding)
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{
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for (uint32_t i = 0; i < input_state->vertexBindingDescriptionCount; i++) {
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const VkVertexInputBindingDescription *input_binding =
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&input_state->pVertexBindingDescriptions[i];
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if (input_binding->binding == attrib_binding)
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return input_binding->stride;
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}
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return 0;
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}
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static struct radv_pipeline_key
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radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
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@@ -1886,7 +1900,7 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
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key.vertex_attribute_formats[location] = data_format | (num_format << 4);
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key.vertex_attribute_bindings[location] = desc->binding;
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key.vertex_attribute_offsets[location] = desc->offset;
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key.vertex_attribute_strides[location] = input_state->pVertexBindingDescriptions[desc->binding].stride;
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key.vertex_attribute_strides[location] = radv_get_attrib_stride(input_state, desc->binding);
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if (pipeline->device->physical_device->rad_info.chip_class <= VI &&
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pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {
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