radv: fix getting the vertex strides if the bindings aren't contiguous

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110349
Fixes: a66b186beb ("radv: use typed buffer loads for vertex input fetches")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2019-04-08 14:11:51 +02:00
parent ce790c96a9
commit 775191cd99

View File

@@ -1827,6 +1827,20 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
}
}
static uint32_t
radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo *input_state,
uint32_t attrib_binding)
{
for (uint32_t i = 0; i < input_state->vertexBindingDescriptionCount; i++) {
const VkVertexInputBindingDescription *input_binding =
&input_state->pVertexBindingDescriptions[i];
if (input_binding->binding == attrib_binding)
return input_binding->stride;
}
return 0;
}
static struct radv_pipeline_key
radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
@@ -1886,7 +1900,7 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
key.vertex_attribute_formats[location] = data_format | (num_format << 4);
key.vertex_attribute_bindings[location] = desc->binding;
key.vertex_attribute_offsets[location] = desc->offset;
key.vertex_attribute_strides[location] = input_state->pVertexBindingDescriptions[desc->binding].stride;
key.vertex_attribute_strides[location] = radv_get_attrib_stride(input_state, desc->binding);
if (pipeline->device->physical_device->rad_info.chip_class <= VI &&
pipeline->device->physical_device->rad_info.family != CHIP_STONEY) {