vc4: disable GLSL IR loop unrolling

NIR loop unrolling is already enabled so just let it do its job.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
This commit is contained in:
Timothy Arceri
2022-05-16 16:41:48 +10:00
committed by Marge Bot
parent b84e003079
commit 77392e4983

View File

@@ -312,7 +312,6 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 1 << PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: