vc4: disable GLSL IR loop unrolling
NIR loop unrolling is already enabled so just let it do its job. Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16543>
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@@ -312,7 +312,6 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen,
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case PIPE_SHADER_CAP_SUPPORTED_IRS:
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return 1 << PIPE_SHADER_IR_NIR;
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case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
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return 32;
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case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
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case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
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case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
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