st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.

PIPE_CAP_PACKED_UNIFORMS conflates several things: Lowering uniforms i/o
at the st level instead of the backend, packing uniforms with no padding
at all, and lowering to UBOs.

Requiring backends to lower uniforms i/o for !PIPE_CAP_PACKED_UNIFORMS
leads to the driver needing to either link against the type size function
in mesa/st, or duplicating it in the backend.  Given that all backends
want this lower-io as far as I can tell, just move it to mesa/st to
resolve the link issue and avoid the driver author needing to understand
st's uniforms layout.

Incidentally, fixes uniform layout failures in nouveau in:

dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment
dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex
dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_fragment
dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_vertex

and I think in Lima as well.

v2: fix indents

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2019-04-08 16:32:01 -07:00
parent 3053d5a4f2
commit 771adffec1
7 changed files with 21 additions and 19 deletions

View File

@@ -3532,8 +3532,7 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, uniform_type_size, 0);
NIR_PASS_V(nir, nir_lower_io, nir_var_all & ~nir_var_uniform, glsl_type_size, 0);
NIR_PASS_V(nir, nir_lower_io, nir_var_all, glsl_type_size, 0);
/* Append vertex epilogue before optimisation, so the epilogue itself
* is optimised */

View File

@@ -36,7 +36,6 @@
#include "compiler/v3d_compiler.h"
#include "v3d_context.h"
#include "broadcom/cle/v3d_packet_v33_pack.h"
#include "mesa/state_tracker/st_glsl_types.h"
static struct v3d_compiled_shader *
v3d_get_compiled_shader(struct v3d_context *v3d, struct v3d_key *key);
@@ -175,12 +174,6 @@ type_size(const struct glsl_type *type)
return glsl_count_attribute_slots(type, false);
}
static int
uniforms_type_size(const struct glsl_type *type)
{
return st_glsl_storage_type_size(type, false);
}
/**
* Precompiles a shader variant at shader state creation time if
* V3D_DEBUG=precompile is set. Used for shader-db
@@ -262,10 +255,6 @@ v3d_shader_state_create(struct pipe_context *pctx,
* creation.
*/
s = cso->ir.nir;
NIR_PASS_V(s, nir_lower_io, nir_var_uniform,
uniforms_type_size,
(nir_lower_io_options)0);
} else {
assert(cso->type == PIPE_SHADER_IR_TGSI);

View File

@@ -2487,10 +2487,6 @@ vc4_shader_state_create(struct pipe_context *pctx,
* creation.
*/
s = cso->ir.nir;
NIR_PASS_V(s, nir_lower_io, nir_var_uniform,
uniforms_type_size,
(nir_lower_io_options)0);
} else {
assert(cso->type == PIPE_SHADER_IR_TGSI);
@@ -2503,8 +2499,7 @@ vc4_shader_state_create(struct pipe_context *pctx,
s = tgsi_to_nir(cso->tokens, pctx->screen);
}
NIR_PASS_V(s, nir_lower_io, nir_var_all & ~nir_var_uniform,
type_size,
NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size,
(nir_lower_io_options)0);
NIR_PASS_V(s, nir_lower_regs_to_ssa);

View File

@@ -945,6 +945,9 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
(nir_lower_io_options)0);
NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 4);
} else {
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_uniforms_type_size,
(nir_lower_io_options)0);
}
st_nir_lower_samplers(screen, nir, shader_program, prog);

View File

@@ -155,3 +155,14 @@ st_glsl_type_dword_size(const struct glsl_type *type)
return 0;
}
/**
* Returns the type size of uniforms when !PIPE_CAP_PACKED_UNIFORMS -- each
* value or array element is aligned to a vec4 offset and expanded out to a
* vec4.
*/
int
st_glsl_uniforms_type_size(const struct glsl_type *type)
{
return st_glsl_storage_type_size(type, false);
}

View File

@@ -36,6 +36,8 @@ extern "C" {
int st_glsl_storage_type_size(const struct glsl_type *type,
bool is_bindless);
int st_glsl_uniforms_type_size(const struct glsl_type *type);
int st_glsl_type_dword_size(const struct glsl_type *type);
#ifdef __cplusplus

View File

@@ -67,6 +67,9 @@ st_nir_finish_builtin_shader(struct st_context *st,
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,
(nir_lower_io_options)0);
NIR_PASS_V(nir, nir_lower_uniforms_to_ubo, 4);
} else {
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_uniforms_type_size,
(nir_lower_io_options)0);
}
struct pipe_shader_state state = {