Fix a number of MINGW32 issues
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@@ -88,3 +88,52 @@ Running the Build:
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Paul G. <pgarceau@users.sourceforge.net>
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Daniel Borca <dborca@users.sourceforge.net>
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*******************This section is added by Heromyth*****************************
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Updated on 2007-7-21, by Heromyth <zxpmyth@yahoo.com.cn>
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Notice:
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1) The generated DLLs are *not* compatible with the ones built
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with the other compilers like VC8, especially for GLUT.
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2) Although more tests are needed, it can be used individually!
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3) You can set the options about whether using STDCALL to build MESA. The
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config file is <Mesa3D-root>\configs\config.mgw. The default setting is that:
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ALL_USING_STDCALL = 1
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, which means using STDCALL to build MESA.
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4) Of course, you can MESA without using STDCALL,I like this:)
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The setting is :
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ALL_USING_STDCALL = 0
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To do this, however, you must modify wingdi.h which is in MingW's include dir.
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For example, run:
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notepad C:\MingW\include\wingdi.h
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, and delete all the lines where all the wgl*() functions are. Because they would
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be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h.
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======= Conflicted Functions List ======
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WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT);
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WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
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WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int);
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WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
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WINGDIAPI BOOL WINAPI wglDescribeLayerPlane(HDC,int,int,UINT,LPLAYERPLANEDESCRIPTOR);
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WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
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WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
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WINGDIAPI int WINAPI wglGetLayerPaletteEntries(HDC,int,int,int,COLORREF*);
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WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
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WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC);
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WINGDIAPI BOOL WINAPI wglRealizeLayerPalette(HDC,int,BOOL);
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WINGDIAPI int WINAPI wglSetLayerPaletteEntries(HDC,int,int,int,const COLORREF*);
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WINGDIAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC);
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WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT);
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WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD);
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WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
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WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
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WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
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===================
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*********************************************************************************
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