zink: use ZINK_SHADER_COUNT instead of PIPE_SHADER_TYPES - 1 everywhere

this is just for convenience and consistency

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
This commit is contained in:
Mike Blumenkrantz
2020-06-30 08:55:07 -04:00
committed by Marge Bot
parent 0f059d550b
commit 76d3645dd2
5 changed files with 19 additions and 16 deletions

View File

@@ -839,13 +839,13 @@ zink_shader_stage(enum pipe_shader_type type)
static uint32_t
hash_gfx_program(const void *key)
{
return _mesa_hash_data(key, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1));
return _mesa_hash_data(key, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT));
}
static bool
equals_gfx_program(const void *a, const void *b)
{
return memcmp(a, b, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1)) == 0;
return memcmp(a, b, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT)) == 0;
}
static uint32_t

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@@ -71,6 +71,8 @@ zink_so_target(struct pipe_stream_output_target *so_target)
return (struct zink_so_target *)so_target;
}
#define ZINK_SHADER_COUNT (PIPE_SHADER_TYPES - 1)
struct zink_context {
struct pipe_context base;
struct slab_child_pool transfer_pool;
@@ -88,7 +90,7 @@ struct zink_context {
struct zink_vertex_elements_state *element_state;
struct zink_rasterizer_state *rast_state;
struct zink_shader *gfx_stages[PIPE_SHADER_TYPES - 1];
struct zink_shader *gfx_stages[ZINK_SHADER_COUNT];
struct zink_gfx_pipeline_state gfx_pipeline_state;
struct hash_table *program_cache;
struct zink_gfx_program *curr_program;

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@@ -140,9 +140,9 @@ zink_create_gfx_pipeline(struct zink_screen *screen,
pci.pDepthStencilState = &depth_stencil_state;
pci.pDynamicState = &pipelineDynamicStateCreateInfo;
VkPipelineShaderStageCreateInfo shader_stages[PIPE_SHADER_TYPES - 1];
VkPipelineShaderStageCreateInfo shader_stages[ZINK_SHADER_COUNT];
uint32_t num_stages = 0;
for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
if (!prog->stages[i])
continue;

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@@ -47,13 +47,13 @@ debug_describe_zink_gfx_program(char *buf, const struct zink_gfx_program *ptr)
static VkDescriptorSetLayout
create_desc_set_layout(VkDevice dev,
struct zink_shader *stages[PIPE_SHADER_TYPES - 1],
struct zink_shader *stages[ZINK_SHADER_COUNT],
unsigned *num_descriptors)
{
VkDescriptorSetLayoutBinding bindings[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
int num_bindings = 0;
for (int i = 0; i < PIPE_SHADER_TYPES - 1; i++) {
for (int i = 0; i < ZINK_SHADER_COUNT; i++) {
struct zink_shader *shader = stages[i];
if (!shader)
continue;
@@ -108,9 +108,9 @@ create_pipeline_layout(VkDevice dev, VkDescriptorSetLayout dsl)
}
static void
update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[PIPE_SHADER_TYPES - 1], struct zink_gfx_program *prog)
update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], struct zink_gfx_program *prog)
{
for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
if (stages[i]) {
prog->stages[i] = zink_shader_compile(zink_screen(ctx->base.screen), stages[i]);
prog->shaders[i] = stages[i];
@@ -132,7 +132,7 @@ equals_gfx_pipeline_state(const void *a, const void *b)
struct zink_gfx_program *
zink_create_gfx_program(struct zink_context *ctx,
struct zink_shader *stages[PIPE_SHADER_TYPES - 1])
struct zink_shader *stages[ZINK_SHADER_COUNT])
{
struct zink_screen *screen = zink_screen(ctx->base.screen);
struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
@@ -151,7 +151,7 @@ zink_create_gfx_program(struct zink_context *ctx,
goto fail;
}
for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
if (prog->stages[i]) {
_mesa_set_add(stages[i]->programs, prog);
zink_gfx_program_reference(screen, NULL, prog);
@@ -200,7 +200,7 @@ zink_destroy_gfx_program(struct zink_screen *screen,
if (prog->dsl)
vkDestroyDescriptorSetLayout(screen->dev, prog->dsl, NULL);
for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
if (prog->shaders[i])
gfx_program_remove_shader(prog, prog->shaders[i]);
if (prog->stages[i])

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@@ -29,7 +29,8 @@
#include "pipe/p_state.h"
#include "util/u_inlines.h"
struct zink_context;
#include "zink_context.h"
struct zink_screen;
struct zink_shader;
struct zink_gfx_pipeline_state;
@@ -40,8 +41,8 @@ struct set;
struct zink_gfx_program {
struct pipe_reference reference;
VkShaderModule stages[PIPE_SHADER_TYPES - 1]; // compute stage doesn't belong here
struct zink_shader *shaders[PIPE_SHADER_TYPES - 1];
VkShaderModule stages[ZINK_SHADER_COUNT]; // compute stage doesn't belong here
struct zink_shader *shaders[ZINK_SHADER_COUNT];
VkDescriptorSetLayout dsl;
VkPipelineLayout layout;
unsigned num_descriptors;
@@ -51,7 +52,7 @@ struct zink_gfx_program {
struct zink_gfx_program *
zink_create_gfx_program(struct zink_context *ctx,
struct zink_shader *stages[PIPE_SHADER_TYPES - 1]);
struct zink_shader *stages[ZINK_SHADER_COUNT]);
void
zink_destroy_gfx_program(struct zink_screen *screen,