zink: use ZINK_SHADER_COUNT instead of PIPE_SHADER_TYPES - 1 everywhere
this is just for convenience and consistency Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5970>
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76d3645dd2
@@ -839,13 +839,13 @@ zink_shader_stage(enum pipe_shader_type type)
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static uint32_t
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hash_gfx_program(const void *key)
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{
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return _mesa_hash_data(key, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1));
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return _mesa_hash_data(key, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT));
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}
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static bool
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equals_gfx_program(const void *a, const void *b)
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{
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return memcmp(a, b, sizeof(struct zink_shader *) * (PIPE_SHADER_TYPES - 1)) == 0;
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return memcmp(a, b, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT)) == 0;
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}
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static uint32_t
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@@ -71,6 +71,8 @@ zink_so_target(struct pipe_stream_output_target *so_target)
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return (struct zink_so_target *)so_target;
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}
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#define ZINK_SHADER_COUNT (PIPE_SHADER_TYPES - 1)
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struct zink_context {
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struct pipe_context base;
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struct slab_child_pool transfer_pool;
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@@ -88,7 +90,7 @@ struct zink_context {
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struct zink_vertex_elements_state *element_state;
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struct zink_rasterizer_state *rast_state;
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struct zink_shader *gfx_stages[PIPE_SHADER_TYPES - 1];
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struct zink_shader *gfx_stages[ZINK_SHADER_COUNT];
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struct zink_gfx_pipeline_state gfx_pipeline_state;
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struct hash_table *program_cache;
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struct zink_gfx_program *curr_program;
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@@ -140,9 +140,9 @@ zink_create_gfx_pipeline(struct zink_screen *screen,
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pci.pDepthStencilState = &depth_stencil_state;
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pci.pDynamicState = &pipelineDynamicStateCreateInfo;
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VkPipelineShaderStageCreateInfo shader_stages[PIPE_SHADER_TYPES - 1];
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VkPipelineShaderStageCreateInfo shader_stages[ZINK_SHADER_COUNT];
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uint32_t num_stages = 0;
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
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for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
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if (!prog->stages[i])
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continue;
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@@ -47,13 +47,13 @@ debug_describe_zink_gfx_program(char *buf, const struct zink_gfx_program *ptr)
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static VkDescriptorSetLayout
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create_desc_set_layout(VkDevice dev,
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1],
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struct zink_shader *stages[ZINK_SHADER_COUNT],
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unsigned *num_descriptors)
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{
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VkDescriptorSetLayoutBinding bindings[PIPE_SHADER_TYPES * PIPE_MAX_CONSTANT_BUFFERS];
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int num_bindings = 0;
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; i++) {
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for (int i = 0; i < ZINK_SHADER_COUNT; i++) {
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struct zink_shader *shader = stages[i];
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if (!shader)
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continue;
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@@ -108,9 +108,9 @@ create_pipeline_layout(VkDevice dev, VkDescriptorSetLayout dsl)
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}
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static void
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update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[PIPE_SHADER_TYPES - 1], struct zink_gfx_program *prog)
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update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], struct zink_gfx_program *prog)
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{
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
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for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
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if (stages[i]) {
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prog->stages[i] = zink_shader_compile(zink_screen(ctx->base.screen), stages[i]);
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prog->shaders[i] = stages[i];
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@@ -132,7 +132,7 @@ equals_gfx_pipeline_state(const void *a, const void *b)
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struct zink_gfx_program *
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zink_create_gfx_program(struct zink_context *ctx,
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1])
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struct zink_shader *stages[ZINK_SHADER_COUNT])
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{
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struct zink_screen *screen = zink_screen(ctx->base.screen);
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struct zink_gfx_program *prog = CALLOC_STRUCT(zink_gfx_program);
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@@ -151,7 +151,7 @@ zink_create_gfx_program(struct zink_context *ctx,
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goto fail;
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}
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
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for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
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if (prog->stages[i]) {
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_mesa_set_add(stages[i]->programs, prog);
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zink_gfx_program_reference(screen, NULL, prog);
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@@ -200,7 +200,7 @@ zink_destroy_gfx_program(struct zink_screen *screen,
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if (prog->dsl)
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vkDestroyDescriptorSetLayout(screen->dev, prog->dsl, NULL);
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for (int i = 0; i < PIPE_SHADER_TYPES - 1; ++i) {
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for (int i = 0; i < ZINK_SHADER_COUNT; ++i) {
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if (prog->shaders[i])
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gfx_program_remove_shader(prog, prog->shaders[i]);
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if (prog->stages[i])
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@@ -29,7 +29,8 @@
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#include "pipe/p_state.h"
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#include "util/u_inlines.h"
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struct zink_context;
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#include "zink_context.h"
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struct zink_screen;
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struct zink_shader;
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struct zink_gfx_pipeline_state;
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@@ -40,8 +41,8 @@ struct set;
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struct zink_gfx_program {
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struct pipe_reference reference;
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VkShaderModule stages[PIPE_SHADER_TYPES - 1]; // compute stage doesn't belong here
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struct zink_shader *shaders[PIPE_SHADER_TYPES - 1];
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VkShaderModule stages[ZINK_SHADER_COUNT]; // compute stage doesn't belong here
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struct zink_shader *shaders[ZINK_SHADER_COUNT];
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VkDescriptorSetLayout dsl;
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VkPipelineLayout layout;
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unsigned num_descriptors;
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@@ -51,7 +52,7 @@ struct zink_gfx_program {
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struct zink_gfx_program *
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zink_create_gfx_program(struct zink_context *ctx,
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struct zink_shader *stages[PIPE_SHADER_TYPES - 1]);
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struct zink_shader *stages[ZINK_SHADER_COUNT]);
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void
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zink_destroy_gfx_program(struct zink_screen *screen,
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