glsl: Switch to the new built-in function module.
All built-ins are now handled by the new code; the old system is dead. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
@@ -403,33 +403,8 @@ match_function_by_name(const char *name,
|
||||
}
|
||||
|
||||
/* Local shader has no exact candidates; check the built-ins. */
|
||||
_mesa_glsl_initialize_functions(state);
|
||||
for (unsigned i = 0; i < state->num_builtins_to_link; i++) {
|
||||
ir_function *builtin =
|
||||
state->builtins_to_link[i]->symbols->get_function(name);
|
||||
if (builtin == NULL)
|
||||
continue;
|
||||
|
||||
bool is_exact = false;
|
||||
ir_function_signature *builtin_sig =
|
||||
builtin->matching_signature(state, actual_parameters, &is_exact);
|
||||
|
||||
if (builtin_sig == NULL)
|
||||
continue;
|
||||
|
||||
/* If the built-in signature is exact, we can stop. */
|
||||
if (is_exact) {
|
||||
sig = builtin_sig;
|
||||
goto done;
|
||||
}
|
||||
|
||||
if (sig == NULL) {
|
||||
/* We found an inexact match, which is better than nothing. However,
|
||||
* we should keep searching for an exact match.
|
||||
*/
|
||||
sig = builtin_sig;
|
||||
}
|
||||
}
|
||||
_mesa_glsl_initialize_builtin_functions();
|
||||
sig = _mesa_glsl_find_builtin_function(state, name, actual_parameters);
|
||||
|
||||
done:
|
||||
if (sig != NULL) {
|
||||
|
@@ -1625,7 +1625,7 @@ _mesa_destroy_shader_compiler(void)
|
||||
void
|
||||
_mesa_destroy_shader_compiler_caches(void)
|
||||
{
|
||||
_mesa_glsl_release_functions();
|
||||
_mesa_glsl_release_builtin_functions();
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -230,7 +230,7 @@ main(int argc, char **argv)
|
||||
|
||||
ralloc_free(whole_program);
|
||||
_mesa_glsl_release_types();
|
||||
_mesa_glsl_release_functions();
|
||||
_mesa_glsl_release_builtin_functions();
|
||||
|
||||
return status;
|
||||
}
|
||||
|
Reference in New Issue
Block a user