vk: Add support for anisotropic bits
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@@ -1688,6 +1688,7 @@ VkResult anv_CreateSampler(
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{
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struct anv_device *device = (struct anv_device *) _device;
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struct anv_sampler *sampler;
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uint32_t mag_filter, min_filter, max_anisotropy;
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO);
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@@ -1726,17 +1727,24 @@ VkResult anv_CreateSampler(
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[VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
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};
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if (pCreateInfo->maxAnisotropy > 0)
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anv_finishme("missing support for anisotropic filtering");
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if (pCreateInfo->maxAnisotropy > 1) {
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mag_filter = MAPFILTER_ANISOTROPIC;
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min_filter = MAPFILTER_ANISOTROPIC;
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max_anisotropy = (pCreateInfo->maxAnisotropy - 2) / 2;
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} else {
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mag_filter = vk_to_gen_tex_filter[pCreateInfo->magFilter];
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min_filter = vk_to_gen_tex_filter[pCreateInfo->minFilter];
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max_anisotropy = RATIO21;
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}
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struct GEN8_SAMPLER_STATE sampler_state = {
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.SamplerDisable = false,
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.TextureBorderColorMode = DX10OGL,
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.LODPreClampMode = 0,
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.BaseMipLevel = 0,
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.MipModeFilter = vk_to_gen_mipmap_mode[pCreateInfo->mipMode],
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.MagModeFilter = vk_to_gen_tex_filter[pCreateInfo->magFilter],
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.MinModeFilter = vk_to_gen_tex_filter[pCreateInfo->minFilter],
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.MagModeFilter = mag_filter,
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.MinModeFilter = min_filter,
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.TextureLODBias = pCreateInfo->mipLodBias * 256,
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.AnisotropicAlgorithm = EWAApproximation,
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.MinLOD = pCreateInfo->minLod * 256,
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@@ -1749,10 +1757,10 @@ VkResult anv_CreateSampler(
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.IndirectStatePointer =
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device->float_border_colors.offset +
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pCreateInfo->borderColor * sizeof(float) * 4;
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pCreateInfo->borderColor * sizeof(float) * 4,
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.LODClampMagnificationMode = MIPNONE,
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.MaximumAnisotropy = 0,
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.MaximumAnisotropy = max_anisotropy,
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.RAddressMinFilterRoundingEnable = 0,
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.RAddressMagFilterRoundingEnable = 0,
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.VAddressMinFilterRoundingEnable = 0,
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