anv: enable storage image extended formats

These are all regularly available in desktop GL, so the backend fully
supports them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Ilia Mirkin
2016-11-27 16:37:17 -05:00
committed by Jason Ekstrand
parent a34f89c5e6
commit 76b97d544e

View File

@@ -465,7 +465,7 @@ void anv_GetPhysicalDeviceFeatures(
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = true,
.shaderImageGatherExtended = false,
.shaderStorageImageExtendedFormats = false,
.shaderStorageImageExtendedFormats = true,
.shaderStorageImageMultisample = false,
.shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = true,