anv: enable storage image extended formats
These are all regularly available in desktop GL, so the backend fully supports them. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:

committed by
Jason Ekstrand

parent
a34f89c5e6
commit
76b97d544e
@@ -465,7 +465,7 @@ void anv_GetPhysicalDeviceFeatures(
|
||||
.fragmentStoresAndAtomics = true,
|
||||
.shaderTessellationAndGeometryPointSize = true,
|
||||
.shaderImageGatherExtended = false,
|
||||
.shaderStorageImageExtendedFormats = false,
|
||||
.shaderStorageImageExtendedFormats = true,
|
||||
.shaderStorageImageMultisample = false,
|
||||
.shaderUniformBufferArrayDynamicIndexing = true,
|
||||
.shaderSampledImageArrayDynamicIndexing = true,
|
||||
|
Reference in New Issue
Block a user