mesa/st: use pipe_shader_from_nir
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26272>
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@@ -35,6 +35,7 @@
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#include "main/hash.h"
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#include "main/mtypes.h"
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#include "nir/pipe_nir.h"
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#include "program/prog_parameter.h"
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#include "program/prog_print.h"
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#include "program/prog_to_nir.h"
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@@ -496,7 +497,6 @@ st_create_nir_shader(struct st_context *st, struct pipe_shader_state *state)
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assert(state->type == PIPE_SHADER_IR_NIR);
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nir_shader *nir = state->ir.nir;
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struct shader_info info = nir->info;
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gl_shader_stage stage = nir->info.stage;
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if (ST_DEBUG & DEBUG_PRINT_IR) {
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@@ -522,12 +522,10 @@ st_create_nir_shader(struct st_context *st, struct pipe_shader_state *state)
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shader = pipe->create_fs_state(pipe, state);
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break;
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case MESA_SHADER_COMPUTE: {
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struct pipe_compute_state cs = {0};
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cs.ir_type = state->type;
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cs.static_shared_mem = info.shared_size;
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cs.prog = state->ir.nir;
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shader = pipe->create_compute_state(pipe, &cs);
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/* We'd like to use this for all stages but we need to rework streamout in
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* gallium first.
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*/
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shader = pipe_shader_from_nir(pipe, nir);
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break;
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}
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default:
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