Implement dot() builtin.
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committed by
Ian Romanick

parent
01665262e5
commit
76a91e1afb
@@ -279,6 +279,46 @@ generate_length_functions(glsl_symbol_table *symtab, exec_list *instructions)
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float_type, vec4_type);
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}
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static void
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generate_dot(exec_list *instructions,
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ir_variable **declarations,
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const glsl_type *type)
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{
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ir_dereference *const retval = new ir_dereference(declarations[16]);
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ir_dereference *const arg = new ir_dereference(declarations[0]);
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ir_rvalue *result;
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(void)type;
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result = new ir_expression(ir_binop_dot, glsl_type::float_type, arg, arg);
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ir_instruction *inst = new ir_assignment(retval, result, NULL);
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instructions->push_tail(inst);
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}
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void
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generate_dot_functions(glsl_symbol_table *symtab, exec_list *instructions)
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{
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const char *name = "dot";
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ir_function *const f = new ir_function(name);
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const glsl_type *float_type = glsl_type::float_type;
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const glsl_type *vec2_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 2, 1);
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const glsl_type *vec3_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 3, 1);
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const glsl_type *vec4_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
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bool added = symtab->add_function(name, f);
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assert(added);
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generate_function_instance(f, name, instructions, 1, generate_dot,
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float_type, float_type);
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generate_function_instance(f, name, instructions, 1, generate_dot,
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float_type, vec2_type);
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generate_function_instance(f, name, instructions, 1, generate_dot,
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float_type, vec3_type);
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generate_function_instance(f, name, instructions, 1, generate_dot,
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float_type, vec4_type);
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}
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void
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generate_110_functions(glsl_symbol_table *symtab, exec_list *instructions)
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{
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@@ -321,7 +361,7 @@ generate_110_functions(glsl_symbol_table *symtab, exec_list *instructions)
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/* FINISHME: step() */
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generate_length_functions(symtab, instructions);
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/* FINISHME: distance() */
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/* FINISHME: dot() */
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generate_dot_functions(symtab, instructions);
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/* FINISHME: cross() */
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/* FINISHME: normalize() */
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/* FINISHME: ftransform() */
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