glsl: move shader_cache type handling to glsl_types
Not sure if this is the best place to put it, but we're going to need this for NIR too. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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committed by
Jordan Justen

parent
9626128f32
commit
7686f0b316
@@ -74,177 +74,6 @@ compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) {
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}
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}
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static void
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get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
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size_t *s_field_ptrs)
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{
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*s_field_size = sizeof(glsl_struct_field);
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*s_field_ptrs =
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sizeof(((glsl_struct_field *)0)->type) +
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sizeof(((glsl_struct_field *)0)->name);
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}
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static void
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encode_type_to_blob(struct blob *blob, const glsl_type *type)
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{
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uint32_t encoding;
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if (!type) {
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blob_write_uint32(blob, 0);
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return;
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}
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switch (type->base_type) {
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_BOOL:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64:
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encoding = (type->base_type << 24) |
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(type->vector_elements << 4) |
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(type->matrix_columns);
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break;
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case GLSL_TYPE_SAMPLER:
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encoding = (type->base_type) << 24 |
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(type->sampler_dimensionality << 4) |
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(type->sampler_shadow << 3) |
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(type->sampler_array << 2) |
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(type->sampled_type);
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break;
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case GLSL_TYPE_SUBROUTINE:
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encoding = type->base_type << 24;
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blob_write_uint32(blob, encoding);
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blob_write_string(blob, type->name);
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return;
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case GLSL_TYPE_IMAGE:
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encoding = (type->base_type) << 24 |
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(type->sampler_dimensionality << 3) |
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(type->sampler_array << 2) |
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(type->sampled_type);
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break;
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case GLSL_TYPE_ATOMIC_UINT:
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encoding = (type->base_type << 24);
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break;
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case GLSL_TYPE_ARRAY:
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blob_write_uint32(blob, (type->base_type) << 24);
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blob_write_uint32(blob, type->length);
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encode_type_to_blob(blob, type->fields.array);
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return;
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case GLSL_TYPE_STRUCT:
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case GLSL_TYPE_INTERFACE:
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blob_write_uint32(blob, (type->base_type) << 24);
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blob_write_string(blob, type->name);
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blob_write_uint32(blob, type->length);
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size_t s_field_size, s_field_ptrs;
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get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
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for (unsigned i = 0; i < type->length; i++) {
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encode_type_to_blob(blob, type->fields.structure[i].type);
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blob_write_string(blob, type->fields.structure[i].name);
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/* Write the struct field skipping the pointers */
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blob_write_bytes(blob,
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((char *)&type->fields.structure[i]) + s_field_ptrs,
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s_field_size - s_field_ptrs);
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}
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if (type->is_interface()) {
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blob_write_uint32(blob, type->interface_packing);
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blob_write_uint32(blob, type->interface_row_major);
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}
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return;
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_ERROR:
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default:
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assert(!"Cannot encode type!");
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encoding = 0;
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break;
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}
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blob_write_uint32(blob, encoding);
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}
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static const glsl_type *
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decode_type_from_blob(struct blob_reader *blob)
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{
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uint32_t u = blob_read_uint32(blob);
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if (u == 0) {
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return NULL;
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}
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glsl_base_type base_type = (glsl_base_type) (u >> 24);
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switch (base_type) {
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_BOOL:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64:
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return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
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case GLSL_TYPE_SAMPLER:
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return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
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(u >> 3) & 0x01,
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(u >> 2) & 0x01,
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(glsl_base_type) ((u >> 0) & 0x03));
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case GLSL_TYPE_SUBROUTINE:
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return glsl_type::get_subroutine_instance(blob_read_string(blob));
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case GLSL_TYPE_IMAGE:
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return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07),
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(u >> 2) & 0x01,
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(glsl_base_type) ((u >> 0) & 0x03));
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case GLSL_TYPE_ATOMIC_UINT:
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return glsl_type::atomic_uint_type;
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case GLSL_TYPE_ARRAY: {
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unsigned length = blob_read_uint32(blob);
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return glsl_type::get_array_instance(decode_type_from_blob(blob),
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length);
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}
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case GLSL_TYPE_STRUCT:
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case GLSL_TYPE_INTERFACE: {
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char *name = blob_read_string(blob);
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unsigned num_fields = blob_read_uint32(blob);
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size_t s_field_size, s_field_ptrs;
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get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
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glsl_struct_field *fields =
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(glsl_struct_field *) malloc(s_field_size * num_fields);
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for (unsigned i = 0; i < num_fields; i++) {
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fields[i].type = decode_type_from_blob(blob);
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fields[i].name = blob_read_string(blob);
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blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
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s_field_size - s_field_ptrs);
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}
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const glsl_type *t;
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if (base_type == GLSL_TYPE_INTERFACE) {
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enum glsl_interface_packing packing =
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(glsl_interface_packing) blob_read_uint32(blob);
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bool row_major = blob_read_uint32(blob);
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t = glsl_type::get_interface_instance(fields, num_fields, packing,
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row_major, name);
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} else {
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t = glsl_type::get_record_instance(fields, num_fields, name);
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}
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free(fields);
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return t;
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}
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_ERROR:
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default:
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assert(!"Cannot decode type!");
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return NULL;
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}
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}
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static void
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write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
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{
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