nir: add shader_clock intrinsic
v2: Add flags and inline comment/description. v3: None of the input/outputs are variables v4: Drop clockARB reference, relate code motion barrier comment wrt intrinsic flag. v5: Drop the "thus we can eliminate..." comment (Connor) Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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Emil Velikov

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@@ -83,6 +83,14 @@ BARRIER(discard)
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*/
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BARRIER(memory_barrier)
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/*
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* Shader clock intrinsic with semantics analogous to the clock2x32ARB()
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* GLSL intrinsic.
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* The latter can be used as code motion barrier, which is currently not
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* feasible with NIR.
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*/
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INTRINSIC(shader_clock, 0, ARR(), true, 1, 0, 0, NIR_INTRINSIC_CAN_ELIMINATE)
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/** A conditional discard, with a single boolean source. */
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INTRINSIC(discard_if, 1, ARR(1), false, 0, 0, 0, 0)
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