mesa: 80-column wrapping, remove trailing whitespace in arrayobj.c
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@@ -53,7 +53,7 @@
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/**
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* Look up the array object for the given ID.
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*
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*
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* \returns
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* Either a pointer to the array object with the specified ID or \c NULL for
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* a non-existent ID. The spec defines ID 0 as being technically
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@@ -91,7 +91,7 @@ unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj)
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/**
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* Allocate and initialize a new vertex array object.
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*
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*
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* This function is intended to be called via
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* \c dd_function_table::NewArrayObject.
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*/
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@@ -107,7 +107,7 @@ _mesa_new_array_object( struct gl_context *ctx, GLuint name )
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/**
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* Delete an array object.
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*
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*
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* This function is intended to be called via
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* \c dd_function_table::DeleteArrayObject.
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*/
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@@ -298,18 +298,18 @@ static GLuint
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compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled)
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{
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GLuint min = ~((GLuint)0);
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while (enabled) {
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struct gl_client_array *client_array;
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GLint attrib = ffsll(enabled) - 1;
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enabled ^= BITFIELD64_BIT(attrib);
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client_array = &arrayObj->_VertexAttrib[attrib];
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assert(client_array->Enabled);
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_mesa_update_array_max_element(client_array);
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min = MIN2(min, client_array->_MaxElement);
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}
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return min;
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}
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@@ -340,7 +340,8 @@ _mesa_update_array_object_max_element(struct gl_context *ctx,
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* or a gl_vertex_buffer_binding has changed.
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*/
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void
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_mesa_update_array_object_client_arrays(struct gl_context *ctx, struct gl_array_object *arrayObj)
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_mesa_update_array_object_client_arrays(struct gl_context *ctx,
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struct gl_array_object *arrayObj)
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{
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GLbitfield64 arrays = arrayObj->NewArrays;
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@@ -356,7 +357,8 @@ _mesa_update_array_object_client_arrays(struct gl_context *ctx, struct gl_array_
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buffer_binding = &arrayObj->VertexBinding[attrib_array->VertexBinding];
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client_array = &arrayObj->_VertexAttrib[attrib];
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_mesa_update_client_array(ctx, client_array, attrib_array, buffer_binding);
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_mesa_update_client_array(ctx, client_array, attrib_array,
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buffer_binding);
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}
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}
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@@ -396,7 +398,8 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
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newObj = _mesa_lookup_arrayobj(ctx, id);
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if (!newObj) {
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if (genRequired) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBindVertexArray(non-gen name)");
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindVertexArray(non-gen name)");
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return;
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}
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@@ -463,7 +466,7 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
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/**
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* Delete a set of array objects.
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*
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*
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* \param n Number of array objects to delete.
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* \param ids Array of \c n array object IDs.
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*/
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@@ -511,7 +514,7 @@ _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
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* \param arrays Array of \c n locations to store the IDs.
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* \param vboOnly Will arrays have to reside in VBOs?
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*/
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static void
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static void
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gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
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{
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GLuint first;
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@@ -570,9 +573,9 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
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/**
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* Determine if ID is the name of an array object.
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*
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*
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* \param id ID of the potential array object.
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* \return \c GL_TRUE if \c id is the name of a array object,
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* \return \c GL_TRUE if \c id is the name of a array object,
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* \c GL_FALSE otherwise.
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*/
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GLboolean GLAPIENTRY
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