mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
Replace the distinct struct gl_client_array members in gl_array_object by an array of gl_client_arrays indexed by VERT_ATTRIB_*. Renumber the vertex attributes slightly to keep the old semantics of the distinct array members. Make use of the upper 32 bits in VERT_BIT_*. Update all occurances of the distinct struct members with the array equivalents. Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -738,17 +738,6 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
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}
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/* unbind any vertex pointers bound to this buffer */
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unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
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unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
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unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
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unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
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unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
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unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
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unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
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unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
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for (j = 0; j < Elements(arrayObj->TexCoord); j++) {
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unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
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}
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for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) {
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unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
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}
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