Updates from Daniel Borca
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@@ -97,7 +97,7 @@ FAQ:
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A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
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DJGPP distro, or download the separate package from my web page. Read the
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DXE3 documentation on how to use them.
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A) When compiling for Glide (FX=1), make sure `glid3.dxe' can be found in
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A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
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LD_LIBRARY_PATH (or top `lib' directory).
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2. Using Mesa for DJGPP
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@@ -160,19 +160,19 @@ means that `printf' can be safely called during graphics. A bit of a hack, I
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know, because all messages come in bulk, but I think it's better than nothing.
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"Borrowed" from LIBRHUTI (Robert Hoehne).
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Window creating defaults: 300x300x16 at (0,0), 16-bit depth, 16-bit accum,
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8-bit stencil. However, the video mode is chosen in such a way that first
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window will fit. If you need high resolution with small windows, set initial
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position far to the right (or way down); then you can move them back to any
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position right before the main loop.
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Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
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chosen in such a way that first window will fit. If you need high resolution
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with small windows, set initial position far to the right (or way down); then
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you can move them back to any position right before the main loop.
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The following environment variables can customize GLUT behaviour:
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GLUT_FPS - print frames/second statistics to stderr
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DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
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DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
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DMESA_GLUT_DEPTH - set default depth bits
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DMESA_GLUT_STENCIL - set default stencil bits
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DMESA_GLUT_ACCUM - set default accum bits
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DMESA_GLUT_ALPHA - set default alpha bits (8)
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DMESA_GLUT_DEPTH - set default depth bits (16)
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DMESA_GLUT_STENCIL - set default stencil bits (8)
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DMESA_GLUT_ACCUM - set default accum bits (16)
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@@ -211,9 +211,10 @@ v1.3 (mar-2003)
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v1.4 (aug-2003)
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+ enabled GLUT fonts with DXE
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+ truly added multi-window support in GLUT
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+ truly added multi-window support in GLUT (for Adrian Woodward)
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* accomodated makefiles with the new sourcetree
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* hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
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* fixed some ALPHA issues
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x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
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