glsl_compiler: Re-enable building glsl_compiler

This allows application developers to use Mesa's compiler as a
standalone validator for their shaders.

This is mostly a revert of commit 569f0e4.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2013-09-09 09:58:08 -05:00
parent 5d6b0e7f1b
commit 75e9bd13c4
2 changed files with 14 additions and 3 deletions

View File

@@ -98,11 +98,11 @@ if env['platform'] == 'windows':
env.Prepend(LIBS = [glsl])
glsl2 = env.Program(
target = 'glsl2',
glsl_compiler = env.Program(
target = 'glsl_compiler',
source = compiler_objs,
)
env.Alias('glsl2', glsl2)
env.Alias('glsl_compiler', glsl_compiler)
glcpp = env.Program(
target = 'glcpp/glcpp',