radv: fix computation of user sgprs for 32-bit pointers
With 32-bit pointers we only need one user SGPR per desc set. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -694,8 +694,10 @@ static void allocate_user_sgprs(struct radv_shader_context *ctx,
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uint32_t available_sgprs = ctx->options->chip_class >= GFX9 ? 32 : 16;
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uint32_t remaining_sgprs = available_sgprs - user_sgpr_count;
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uint32_t num_desc_set =
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util_bitcount(ctx->shader_info->info.desc_set_used_mask);
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if (remaining_sgprs / 2 < util_bitcount(ctx->shader_info->info.desc_set_used_mask)) {
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if (remaining_sgprs / (HAVE_32BIT_POINTERS ? 1 : 2) < num_desc_set) {
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user_sgpr_info->indirect_all_descriptor_sets = true;
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}
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}
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