gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
Reviewed-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5746>
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@@ -659,6 +659,8 @@ MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
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DDX and DDY opcodes are supported.
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* ``PIPE_SHADER_CAP_INT16``: Whether 16-bit signed and unsigned integer types
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are supported.
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* ``PIPE_SHADER_CAP_GLSL_16BIT_TEMPS``: Lower mediump temporaries to 16-bit.
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This generates 16-bit phis in NIR, 16-bit loop counters, and 16-bit indirect arrays.
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* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
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samplers.
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* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
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