anv/cmd_buffer: add the pipeline layout to the pipeline state
We need to access the pipeline layout to compute correct dynamic offsets for dyamic UBO/SSBO descriptors when we emit draw commands. Instead of taking it from the pipeline object, store the layout in the command buffer pipeline state. Suggested-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -547,6 +547,14 @@ anv_cmd_buffer_bind_descriptor_set(struct anv_cmd_buffer *cmd_buffer,
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cmd_buffer->state.descriptors_dirty |=
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set_layout->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS;
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}
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/* Pipeline layout objects are required to live at least while any command
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* buffers that use them are in recording state. We need to grab a reference
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* to the pipeline layout being bound here so we can compute correct dynamic
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* offsets for VK_DESCRIPTOR_TYPE_*_DYNAMIC in dynamic_offset_for_binding()
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* when we record draw commands that come after this.
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*/
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pipe_state->layout = layout;
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}
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void anv_CmdBindDescriptorSets(
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