i965/vec4: Correctly handle uniform sources in generate_tes_add_indirect_urb_offset
Fixes failure in the new piglit test tes-patch-input-array-vec2-index-invalid-rd.shader_test. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: mesa-stable@lists.freedesktop.org
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@@ -929,8 +929,21 @@ generate_tes_add_indirect_urb_offset(struct brw_codegen *p,
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brw_set_default_mask_control(p, BRW_MASK_DISABLE);
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brw_MOV(p, dst, header);
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/* Uniforms will have a stride <0;4,1>, and we need to convert to <0;1,0>.
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* Other values get <4;1,0>.
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*/
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struct brw_reg restrided_offset;
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if (offset.vstride == BRW_VERTICAL_STRIDE_0 &&
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offset.width == BRW_WIDTH_4 &&
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offset.hstride == BRW_HORIZONTAL_STRIDE_1) {
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restrided_offset = stride(offset, 0, 1, 0);
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} else {
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restrided_offset = stride(offset, 4, 1, 0);
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}
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/* m0.3-0.4: 128-bit-granular offsets into the URB from the handles */
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brw_MOV(p, vec2(get_element_ud(dst, 3)), stride(offset, 4, 1, 0));
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brw_MOV(p, vec2(get_element_ud(dst, 3)), restrided_offset);
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brw_pop_insn_state(p);
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}
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