compiler: Add a note about how num_ssbos works in the program info.
These numbers are always confusing, and it's particularly so for this field where it has a different meaning in different info structs. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
This commit is contained in:
@@ -104,7 +104,11 @@ typedef struct shader_info {
|
||||
uint8_t num_ubos;
|
||||
/* Number of atomic buffers used by this shader */
|
||||
uint8_t num_abos;
|
||||
/* Number of shader storage buffers used by this shader */
|
||||
/* Number of shader storage buffers (max .driver_location + 1) used by this
|
||||
* shader. In the case of nir_lower_atomics_to_ssbo being used, this will
|
||||
* be the number of actual SSBOs in gl_program->info, and the lowered SSBOs
|
||||
* and atomic counters in nir_shader->info.
|
||||
*/
|
||||
uint8_t num_ssbos;
|
||||
/* Number of images used by this shader */
|
||||
uint8_t num_images;
|
||||
|
Reference in New Issue
Block a user