compiler: Add a note about how num_ssbos works in the program info.

These numbers are always confusing, and it's particularly so for this
field where it has a different meaning in different info structs.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3240>
This commit is contained in:
Eric Anholt
2019-12-30 12:01:25 -08:00
parent d0975bfc4a
commit 7558b5da13

View File

@@ -104,7 +104,11 @@ typedef struct shader_info {
uint8_t num_ubos;
/* Number of atomic buffers used by this shader */
uint8_t num_abos;
/* Number of shader storage buffers used by this shader */
/* Number of shader storage buffers (max .driver_location + 1) used by this
* shader. In the case of nir_lower_atomics_to_ssbo being used, this will
* be the number of actual SSBOs in gl_program->info, and the lowered SSBOs
* and atomic counters in nir_shader->info.
*/
uint8_t num_ssbos;
/* Number of images used by this shader */
uint8_t num_images;