Merge branch 'mesa_7_5_branch' into mesa_7_6_branch

This commit is contained in:
Brian Paul
2009-09-24 10:52:15 -06:00
3 changed files with 18 additions and 12 deletions

View File

@@ -1555,17 +1555,12 @@ _mesa_execute_program(GLcontext * ctx,
case OPCODE_TXB: /* GL_ARB_fragment_program only */ case OPCODE_TXB: /* GL_ARB_fragment_program only */
/* Texel lookup with LOD bias */ /* Texel lookup with LOD bias */
{ {
const GLuint unit = machine->Samplers[inst->TexSrcUnit];
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLfloat texcoord[4], color[4], lodBias; GLfloat texcoord[4], color[4], lodBias;
fetch_vector4(&inst->SrcReg[0], machine, texcoord); fetch_vector4(&inst->SrcReg[0], machine, texcoord);
/* texcoord[3] is the bias to add to lambda */ /* texcoord[3] is the bias to add to lambda */
lodBias = texUnit->LodBias + texcoord[3]; lodBias = texcoord[3];
if (texUnit->_Current) {
lodBias += texUnit->_Current->LodBias;
}
fetch_texel(ctx, machine, inst, texcoord, lodBias, color); fetch_texel(ctx, machine, inst, texcoord, lodBias, color);

View File

@@ -328,23 +328,29 @@ get_arrays_bounds(const struct st_vertex_program *vp,
const GLubyte **low, const GLubyte **high) const GLubyte **low, const GLubyte **high)
{ {
const GLubyte *low_addr = NULL; const GLubyte *low_addr = NULL;
const GLubyte *high_addr = NULL;
GLuint attr; GLuint attr;
GLint stride;
for (attr = 0; attr < vp->num_inputs; attr++) { for (attr = 0; attr < vp->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr]; const GLuint mesaAttr = vp->index_to_input[attr];
const GLint stride = arrays[mesaAttr]->StrideB;
const GLubyte *start = arrays[mesaAttr]->Ptr; const GLubyte *start = arrays[mesaAttr]->Ptr;
stride = arrays[mesaAttr]->StrideB; const unsigned sz = (arrays[mesaAttr]->Size *
_mesa_sizeof_type(arrays[mesaAttr]->Type));
const GLubyte *end = start + (max_index * stride) + sz;
if (attr == 0) { if (attr == 0) {
low_addr = start; low_addr = start;
high_addr = end;
} }
else { else {
low_addr = MIN2(low_addr, start); low_addr = MIN2(low_addr, start);
high_addr = MAX2(high_addr, end);
} }
} }
*low = low_addr; *low = low_addr;
*high = low_addr + (max_index + 1) * stride; *high = high_addr;
} }

View File

@@ -89,6 +89,8 @@ fetch_texel_lod( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
* Fetch a texel with the given partial derivatives to compute a level * Fetch a texel with the given partial derivatives to compute a level
* of detail in the mipmap. * of detail in the mipmap.
* Called via machine->FetchTexelDeriv() * Called via machine->FetchTexelDeriv()
* \param lodBias the lod bias which may be specified by a TXB instruction,
* otherwise zero.
*/ */
static void static void
fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4], fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
@@ -96,7 +98,8 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
GLfloat lodBias, GLuint unit, GLfloat color[4] ) GLfloat lodBias, GLuint unit, GLfloat color[4] )
{ {
SWcontext *swrast = SWRAST_CONTEXT(ctx); SWcontext *swrast = SWRAST_CONTEXT(ctx);
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *texObj = texUnit->_Current;
if (texObj) { if (texObj) {
const struct gl_texture_image *texImg = const struct gl_texture_image *texImg =
@@ -108,10 +111,12 @@ fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */ lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
texdx[1], texdy[1], /* dt/dx, dt/dy */ texdx[1], texdy[1], /* dt/dx, dt/dy */
texdx[3], texdy[2], /* dq/dx, dq/dy */ texdx[3], texdy[3], /* dq/dx, dq/dy */
texW, texH, texW, texH,
texcoord[0], texcoord[1], texcoord[3], texcoord[0], texcoord[1], texcoord[3],
1.0F / texcoord[3]) + lodBias; 1.0F / texcoord[3]);
lambda += lodBias + texUnit->LodBias + texObj->LodBias;
lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod); lambda = CLAMP(lambda, texObj->MinLod, texObj->MaxLod);