mesa/main: set PREFER_DP4 to match position_invarient code
This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
This commit is contained in:
@@ -319,7 +319,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
|
||||
* multiplications with DP4's or with MUL/MAD's? SSE works better
|
||||
* with the latter, drivers may differ.
|
||||
*/
|
||||
#define PREFER_DP4 0
|
||||
#define PREFER_DP4 1
|
||||
|
||||
|
||||
/* Use uregs to represent registers internally, translate to Mesa's
|
||||
|
Reference in New Issue
Block a user