mesa/main: set PREFER_DP4 to match position_invarient code
This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
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@@ -319,7 +319,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
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* multiplications with DP4's or with MUL/MAD's? SSE works better
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* multiplications with DP4's or with MUL/MAD's? SSE works better
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* with the latter, drivers may differ.
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* with the latter, drivers may differ.
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*/
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*/
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#define PREFER_DP4 0
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#define PREFER_DP4 1
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/* Use uregs to represent registers internally, translate to Mesa's
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/* Use uregs to represent registers internally, translate to Mesa's
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