zink: zero allocate resident_defs array in ntv
this makes assert(def!=0) more reliable Fixes:73ef54e342
("zink: handle residency return value from sparse texture instructions") Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27414> (cherry picked from commitaacc4e1c68
)
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committed by
Eric Engestrom

parent
c7750d900a
commit
751c5689f0
@@ -44,7 +44,7 @@
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"description": "zink: zero allocate resident_defs array in ntv",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "73ef54e34242fa59803a3a89b5a6eb92053e917e",
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"notes": null
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@@ -4705,7 +4705,7 @@ nir_to_spirv(struct nir_shader *s, const struct zink_shader_info *sinfo, uint32_
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/* this could be huge, so only alloc if needed since it's extremely unlikely to
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* ever be used by anything except cts
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*/
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ctx.resident_defs = ralloc_array_size(ctx.mem_ctx,
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ctx.resident_defs = rzalloc_array_size(ctx.mem_ctx,
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sizeof(SpvId), entry->ssa_alloc);
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if (!ctx.resident_defs)
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goto fail;
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