r300g: Reset vbo_offset after allocation of a new buffer

This fixes the glxgears bug, among other things.

Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
This commit is contained in:
Nicolai Hähnle
2009-10-03 17:24:04 +02:00
parent ebbd65eb06
commit 751aa58e01

View File

@@ -79,13 +79,14 @@ static boolean r300_render_allocate_vertices(struct vbuf_render* render,
struct pipe_screen* screen = r300->context.screen;
size_t size = (size_t)vertex_size * (size_t)count;
if (size + r300render->vbo_offset > r300render->vbo_size)
if (size + r300render->vbo_offset > r300render->vbo_size)
{
pipe_buffer_reference(&r300->vbo, NULL);
r300render->vbo = pipe_buffer_create(screen,
64,
PIPE_BUFFER_USAGE_VERTEX,
R300_MAX_VBO_SIZE);
r300render->vbo_offset = 0;
r300render->vbo_size = R300_MAX_VBO_SIZE;
}
@@ -118,7 +119,7 @@ static void r300_render_unmap_vertices(struct vbuf_render* render,
OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max);
END_CS;
r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
r300render->vertex_size * (max + 1));
pipe_buffer_unmap(screen, r300render->vbo);
}