mesa: set tcs shader_info metadata directly
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -40,10 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
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info->uses_texture_gather = sh->Program->UsesGather;
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info->uses_texture_gather = sh->Program->UsesGather;
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switch (sh->Stage) {
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switch (sh->Stage) {
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case MESA_SHADER_TESS_CTRL:
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info->tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
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break;
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case MESA_SHADER_GEOMETRY:
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case MESA_SHADER_GEOMETRY:
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info->gs.vertices_in = shader_prog->Geom.VerticesIn;
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info->gs.vertices_in = shader_prog->Geom.VerticesIn;
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info->gs.output_primitive = sh->info.Geom.OutputType;
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info->gs.output_primitive = sh->info.Geom.OutputType;
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@@ -2171,9 +2171,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
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dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
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dst->CullDistanceArraySize = src->Vert.CullDistanceArraySize;
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break;
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break;
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case MESA_SHADER_TESS_CTRL: {
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case MESA_SHADER_TESS_CTRL: {
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struct gl_tess_ctrl_program *dst_tcp =
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dst->info.tcs.vertices_out = dst_sh->info.TessCtrl.VerticesOut;
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(struct gl_tess_ctrl_program *) dst;
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dst_tcp->VerticesOut = dst_sh->info.TessCtrl.VerticesOut;
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break;
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break;
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}
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}
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case MESA_SHADER_TESS_EVAL: {
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case MESA_SHADER_TESS_EVAL: {
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