radv/gfx11: disable mesh shaders
Even if the perftest is used, these should be disabled on GFX11. We don't implement it yet Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Cc: 22.3 <mesa-stable> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20358>
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@@ -413,7 +413,7 @@ radv_vrs_attachment_enabled(const struct radv_physical_device *pdevice)
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static bool
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static bool
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radv_taskmesh_enabled(const struct radv_physical_device *pdevice)
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radv_taskmesh_enabled(const struct radv_physical_device *pdevice)
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{
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{
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return pdevice->use_ngg && !pdevice->use_llvm && pdevice->rad_info.gfx_level >= GFX10_3 &&
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return pdevice->use_ngg && !pdevice->use_llvm && pdevice->rad_info.gfx_level == GFX10_3 &&
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!(pdevice->instance->debug_flags & RADV_DEBUG_NO_COMPUTE_QUEUE) &&
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!(pdevice->instance->debug_flags & RADV_DEBUG_NO_COMPUTE_QUEUE) &&
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pdevice->rad_info.has_scheduled_fence_dependency;
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pdevice->rad_info.has_scheduled_fence_dependency;
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}
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}
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