diff --git a/src/compiler/nir/nir_divergence_analysis.c b/src/compiler/nir/nir_divergence_analysis.c index 58ed99ea2d5..a67af162a03 100644 --- a/src/compiler/nir/nir_divergence_analysis.c +++ b/src/compiler/nir/nir_divergence_analysis.c @@ -156,6 +156,7 @@ visit_intrinsic(nir_shader *shader, nir_intrinsic_instr *instr) case nir_intrinsic_load_cull_any_enabled_amd: case nir_intrinsic_load_cull_small_prim_precision_amd: case nir_intrinsic_load_user_data_amd: + case nir_intrinsic_load_force_vrs_rates_amd: case nir_intrinsic_load_tess_level_inner_default: case nir_intrinsic_load_tess_level_outer_default: is_divergent = false; diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py index 1a5f7545685..f5b389345d8 100644 --- a/src/compiler/nir/nir_intrinsics.py +++ b/src/compiler/nir/nir_intrinsics.py @@ -1275,6 +1275,9 @@ system_value("rt_arg_scratch_offset_amd", 1) # Whether to call the anyhit shader for an intersection in an intersection shader. system_value("intersection_opaque_amd", 1, bit_sizes=[1]) +# Load forced VRS rates. +intrinsic("load_force_vrs_rates_amd", dest_comp=1, bit_sizes=[32], flags=[CAN_ELIMINATE, CAN_REORDER]) + # V3D-specific instrinc for tile buffer color reads. # # The hardware requires that we read the samples and components of a pixel