Lots of GLchan datatype changes.

Added GLvector4us datatype in math/m_vector.[ch]
Added _math_trans_4us() in math/m_translate.[ch]
Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS.
Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions.
Changed args to Driver.ClearColor(), updated drivers.
Reordered files in Makefile.X11
This commit is contained in:
Brian Paul
2001-01-24 00:04:58 +00:00
parent 125fddc31d
commit 74b493a5e6
47 changed files with 1454 additions and 1086 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: t_vb_lighttmp.h,v 1.3 2001/01/17 02:49:39 keithw Exp $ */
/* $Id: t_vb_lighttmp.h,v 1.4 2001/01/24 00:05:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -36,7 +36,7 @@
# define CHECK_MATERIAL(x) (flags[x] & VERT_MATERIAL)
# define CHECK_END_VB(x) (flags[x] & VERT_END_VB)
# if (IDX & LIGHT_COLORMATERIAL)
# define CMSTRIDE STRIDE_4UB(CMcolor, (4 * sizeof(GLubyte)))
# define CMSTRIDE STRIDE_4CHAN(CMcolor, (4 * sizeof(GLchan)))
# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_RGBA)
# define CHECK_VALIDATE(x) (flags[x] & (VERT_RGBA|VERT_MATERIAL))
# define DO_ANOTHER_NORMAL(x) \
@@ -58,7 +58,7 @@
# define CHECK_MATERIAL(x) 0 /* no materials on array paths */
# define CHECK_END_VB(XX) (XX >= nr)
# if (IDX & LIGHT_COLORMATERIAL)
# define CMSTRIDE STRIDE_4UB(CMcolor, CMstride)
# define CMSTRIDE STRIDE_4CHAN(CMcolor, CMstride)
# define CHECK_COLOR_MATERIAL(x) (x < nr) /* always have colormaterial */
# define CHECK_VALIDATE(x) (x < nr)
# define DO_ANOTHER_NORMAL(x) 0 /* always stop to recalc colormat */
@@ -307,7 +307,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLubyte (*CMcolor)[4];
GLchan (*CMcolor)[4];
GLuint CMstride;
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
@@ -508,7 +508,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLubyte (*CMcolor)[4];
GLchan (*CMcolor)[4];
GLuint CMstride;
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data;
@@ -636,7 +636,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
const GLchan *sumA = ctx->Light._BaseAlpha;
GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLubyte (*CMcolor)[4];
GLchan (*CMcolor)[4];
GLuint CMstride;
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data;
@@ -770,7 +770,7 @@ static void TAG(light_ci)( GLcontext *ctx,
const GLfloat *vertex = (GLfloat *) input->data;
GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLubyte (*CMcolor)[4];
GLchan (*CMcolor)[4];
GLuint CMstride;
GLuint *flags = VB->Flag;
GLuint *indexResult[2];