Lots of GLchan datatype changes.
Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
This commit is contained in:
@@ -382,22 +382,13 @@ _tnl_End(void)
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static void
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_tnl_Color3f( GLfloat red, GLfloat green, GLfloat blue )
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{
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#if CHAN_BITS == 8
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GLubyte col[4];
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GLchan col[4];
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GET_IMMEDIATE;
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UNCLAMPED_FLOAT_TO_UBYTE(col[0], red);
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UNCLAMPED_FLOAT_TO_UBYTE(col[1], green);
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UNCLAMPED_FLOAT_TO_UBYTE(col[2], blue);
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UNCLAMPED_FLOAT_TO_CHAN(col[0], red);
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UNCLAMPED_FLOAT_TO_CHAN(col[1], green);
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UNCLAMPED_FLOAT_TO_CHAN(col[2], blue);
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col[3] = CHAN_MAX;
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COLORV( IM, col );
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#else
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GET_IMMEDIATE;
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COLOR(IM,
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UNCLAMPED_FLOAT_TO_CHAN(red),
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UNCLAMPED_FLOAT_TO_CHAN(green),
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UNCLAMPED_FLOAT_TO_CHAN(blue),
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CHAN_MAX);
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#endif
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}
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@@ -423,61 +414,37 @@ _tnl_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
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static void
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_tnl_Color4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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{
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#if CHAN_BITS == 8
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GLubyte col[4];
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GLchan col[4];
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GET_IMMEDIATE;
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UNCLAMPED_FLOAT_TO_UBYTE(col[0], red);
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UNCLAMPED_FLOAT_TO_UBYTE(col[1], green);
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UNCLAMPED_FLOAT_TO_UBYTE(col[2], blue);
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UNCLAMPED_FLOAT_TO_UBYTE(col[3], alpha);
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UNCLAMPED_FLOAT_TO_CHAN(col[0], red);
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UNCLAMPED_FLOAT_TO_CHAN(col[1], green);
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UNCLAMPED_FLOAT_TO_CHAN(col[2], blue);
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UNCLAMPED_FLOAT_TO_CHAN(col[3], alpha);
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COLORV( IM, col );
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#else
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GET_IMMEDIATE;
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COLOR(IM,
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UNCLAMPED_FLOAT_TO_CHAN(red),
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UNCLAMPED_FLOAT_TO_CHAN(green),
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UNCLAMPED_FLOAT_TO_CHAN(blue),
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UNCLAMPED_FLOAT_TO_CHAN(alpha));
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#endif
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}
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static void
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_tnl_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
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{
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#if CHAN_BITS == 8
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GET_IMMEDIATE;
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COLOR( IM, red, green, blue, alpha );
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#else
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GET_IMMEDIATE;
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COLOR(IM,
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UBYTE_TO_CHAN(red),
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UBYTE_TO_CHAN(green),
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UBYTE_TO_CHAN(blue),
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UBYTE_TO_CHAN(alpha));
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#endif
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}
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static void
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_tnl_Color3fv( const GLfloat *v )
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{
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#if CHAN_BITS == 8
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GLubyte col[4];
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GLchan col[4];
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GET_IMMEDIATE;
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UNCLAMPED_FLOAT_TO_UBYTE(col[0], v[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[1], v[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[2], v[2]);
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UNCLAMPED_FLOAT_TO_CHAN(col[0], v[0]);
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UNCLAMPED_FLOAT_TO_CHAN(col[1], v[1]);
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UNCLAMPED_FLOAT_TO_CHAN(col[2], v[2]);
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col[3] = CHAN_MAX;
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COLORV( IM, col );
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#else
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GET_IMMEDIATE;
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COLOR(IM,
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UNCLAMPED_FLOAT_TO_CHAN(v[0]),
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UNCLAMPED_FLOAT_TO_CHAN(v[1]),
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UNCLAMPED_FLOAT_TO_CHAN(v[2]),
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CHAN_MAX);
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#endif
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}
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@@ -485,38 +452,24 @@ _tnl_Color3fv( const GLfloat *v )
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static void
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_tnl_Color3ubv( const GLubyte *v )
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{
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#if CHAN_BITS == 8
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GET_IMMEDIATE;
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COLOR( IM, v[0], v[1], v[2], CHAN_MAX );
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#else
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GET_IMMEDIATE;
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COLOR(IM,
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UBYTE_TO_CHAN(v[0]),
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UBYTE_TO_CHAN(v[1]),
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UBYTE_TO_CHAN(v[2]),
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CHAN_MAX);
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#endif
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CHAN_MAX );
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}
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static void
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_tnl_Color4fv( const GLfloat *v )
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{
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#if CHAN_BITS == 8
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GLubyte col[4];
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GLchan col[4];
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GET_IMMEDIATE;
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UNCLAMPED_FLOAT_TO_UBYTE(col[0], v[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[1], v[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[2], v[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[3], v[3]);
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UNCLAMPED_FLOAT_TO_CHAN(col[0], v[0]);
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UNCLAMPED_FLOAT_TO_CHAN(col[1], v[1]);
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UNCLAMPED_FLOAT_TO_CHAN(col[2], v[2]);
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UNCLAMPED_FLOAT_TO_CHAN(col[3], v[3]);
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COLORV( IM, col );
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#else
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GET_IMMEDIATE;
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COLOR(IM,
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UNCLAMPED_FLOAT_TO_CHAN(v[0]),
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UNCLAMPED_FLOAT_TO_CHAN(v[1]),
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UNCLAMPED_FLOAT_TO_CHAN(v[2]),
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UNCLAMPED_FLOAT_TO_CHAN(v[3]));
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#endif
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}
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@@ -524,17 +477,12 @@ _tnl_Color4fv( const GLfloat *v )
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static void
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_tnl_Color4ubv( const GLubyte *v)
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{
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#if CHAN_BITS == 8
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GET_IMMEDIATE;
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COLORV( IM, v );
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#else
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GET_IMMEDIATE;
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COLOR(IM,
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UBYTE_TO_CHAN(v[0]),
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UBYTE_TO_CHAN(v[1]),
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UBYTE_TO_CHAN(v[2]),
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UBYTE_TO_CHAN(v[3]));
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#endif
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}
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@@ -564,20 +512,12 @@ _tnl_Color4ubv( const GLubyte *v)
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static void
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_tnl_SecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue )
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{
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#if CHAN_BITS == 8
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GLubyte col[3];
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GLchan col[3];
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GET_IMMEDIATE;
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UNCLAMPED_FLOAT_TO_UBYTE(col[0], red);
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UNCLAMPED_FLOAT_TO_UBYTE(col[1], green);
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UNCLAMPED_FLOAT_TO_UBYTE(col[2], blue);
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UNCLAMPED_FLOAT_TO_CHAN(col[0], red);
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UNCLAMPED_FLOAT_TO_CHAN(col[1], green);
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UNCLAMPED_FLOAT_TO_CHAN(col[2], blue);
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SECONDARY_COLORV( IM, col );
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#else
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GET_IMMEDIATE;
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SECONDARY_COLOR(IM,
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UNCLAMPED_FLOAT_TO_CHAN(red),
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UNCLAMPED_FLOAT_TO_CHAN(green),
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UNCLAMPED_FLOAT_TO_CHAN(blue));
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#endif
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}
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@@ -585,16 +525,11 @@ _tnl_SecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue )
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static void
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_tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue )
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{
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#if CHAN_BITS == 8
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GET_IMMEDIATE;
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SECONDARY_COLOR( IM, red, green, blue );
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#else
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GET_IMMEDIATE;
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SECONDARY_COLOR(IM,
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UBYTE_TO_CHAN(red),
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UBYTE_TO_CHAN(green),
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UBYTE_TO_CHAN(blue));
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#endif
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}
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@@ -603,20 +538,12 @@ _tnl_SecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue )
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static void
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_tnl_SecondaryColor3fvEXT( const GLfloat *v )
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{
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#if CHAN_BITS == 8
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GLubyte col[3];
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GLchan col[3];
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GET_IMMEDIATE;
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UNCLAMPED_FLOAT_TO_UBYTE(col[0], v[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[1], v[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(col[2], v[2]);
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UNCLAMPED_FLOAT_TO_CHAN(col[0], v[0]);
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UNCLAMPED_FLOAT_TO_CHAN(col[1], v[1]);
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UNCLAMPED_FLOAT_TO_CHAN(col[2], v[2]);
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SECONDARY_COLORV( IM, col );
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#else
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GET_IMMEDIATE;
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SECONDARY_COLOR(IM,
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UNCLAMPED_FLOAT_TO_CHAN(v[0]),
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UNCLAMPED_FLOAT_TO_CHAN(v[1]),
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UNCLAMPED_FLOAT_TO_CHAN(v[2]));
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#endif
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}
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@@ -624,16 +551,11 @@ _tnl_SecondaryColor3fvEXT( const GLfloat *v )
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static void
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_tnl_SecondaryColor3ubvEXT( const GLubyte *v )
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{
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#if CHAN_BITS == 8
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GET_IMMEDIATE;
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SECONDARY_COLOR( IM, v[0], v[1], v[2] );
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#else
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GET_IMMEDIATE;
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SECONDARY_COLOR(IM,
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UBYTE_TO_CHAN(v[0]),
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UBYTE_TO_CHAN(v[1]),
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UBYTE_TO_CHAN(v[2]));
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#endif
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}
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