vulkan/overlay: add a margin to the size of the window
Looks a bit better. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -571,24 +571,25 @@ static void position_layer(struct swapchain_data *data)
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{
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struct device_data *device_data = data->device;
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struct instance_data *instance_data = device_data->instance;
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const float margin = 10.0f;
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ImGui::SetNextWindowBgAlpha(0.5);
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ImGui::SetNextWindowSize(data->window_size, ImGuiCond_Always);
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switch (instance_data->params.position) {
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case LAYER_POSITION_TOP_LEFT:
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
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ImGui::SetNextWindowPos(ImVec2(margin, margin), ImGuiCond_Always);
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break;
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case LAYER_POSITION_TOP_RIGHT:
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ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x, 0),
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ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin, margin),
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ImGuiCond_Always);
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break;
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case LAYER_POSITION_BOTTOM_LEFT:
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ImGui::SetNextWindowPos(ImVec2(0, data->height - data->window_size.y),
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ImGui::SetNextWindowPos(ImVec2(margin, data->height - data->window_size.y - margin),
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ImGuiCond_Always);
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break;
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case LAYER_POSITION_BOTTOM_RIGHT:
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ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x,
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data->height - data->window_size.y),
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ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin,
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data->height - data->window_size.y - margin),
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ImGuiCond_Always);
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break;
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}
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