vulkan/overlay: add a margin to the size of the window

Looks a bit better.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Lionel Landwerlin
2019-03-02 17:29:12 +00:00
parent 7ba50d8040
commit 74a9fdd8a2

View File

@@ -571,24 +571,25 @@ static void position_layer(struct swapchain_data *data)
{
struct device_data *device_data = data->device;
struct instance_data *instance_data = device_data->instance;
const float margin = 10.0f;
ImGui::SetNextWindowBgAlpha(0.5);
ImGui::SetNextWindowSize(data->window_size, ImGuiCond_Always);
switch (instance_data->params.position) {
case LAYER_POSITION_TOP_LEFT:
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::SetNextWindowPos(ImVec2(margin, margin), ImGuiCond_Always);
break;
case LAYER_POSITION_TOP_RIGHT:
ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x, 0),
ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin, margin),
ImGuiCond_Always);
break;
case LAYER_POSITION_BOTTOM_LEFT:
ImGui::SetNextWindowPos(ImVec2(0, data->height - data->window_size.y),
ImGui::SetNextWindowPos(ImVec2(margin, data->height - data->window_size.y - margin),
ImGuiCond_Always);
break;
case LAYER_POSITION_BOTTOM_RIGHT:
ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x,
data->height - data->window_size.y),
ImGui::SetNextWindowPos(ImVec2(data->width - data->window_size.x - margin,
data->height - data->window_size.y - margin),
ImGuiCond_Always);
break;
}