From 747c7042df9149ab0934fda2bb708b482e91dafb Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Tue, 19 Sep 2023 14:13:25 +0200 Subject: [PATCH] v3dv: we can sample from 1D array too MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Fixes: 95f881ad ('v3dv: add support for sampling simple 2D linear textures') Reviewed-by: Alejandro PiƱeiro Part-of: --- src/broadcom/vulkan/v3dv_cmd_buffer.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/broadcom/vulkan/v3dv_cmd_buffer.c b/src/broadcom/vulkan/v3dv_cmd_buffer.c index d43ca16470f..fd6c650613d 100644 --- a/src/broadcom/vulkan/v3dv_cmd_buffer.c +++ b/src/broadcom/vulkan/v3dv_cmd_buffer.c @@ -3447,8 +3447,10 @@ handle_sample_from_linear_image(struct v3dv_cmd_buffer *cmd_buffer, struct v3dv_image *image = (struct v3dv_image *) desc->image_view->vk.image; struct v3dv_image_view *view = (struct v3dv_image_view *) desc->image_view; - if (image->tiled || view->vk.view_type == VK_IMAGE_VIEW_TYPE_1D) + if (image->tiled || view->vk.view_type == VK_IMAGE_VIEW_TYPE_1D || + view->vk.view_type == VK_IMAGE_VIEW_TYPE_1D_ARRAY) { continue; + } /* FIXME: we can probably handle most of these restrictions too with * a bit of extra effort.