mesa: begin implementation of GL_ARB_draw_buffers_blend
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@@ -80,6 +80,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL },
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{ "GL_ARB_depth_texture", o(ARB_depth_texture), GL },
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{ "GL_ARB_draw_buffers", o(ARB_draw_buffers), GL },
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{ "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL },
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{ "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL },
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{ "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL },
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{ "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL },
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