mesa: begin implementation of GL_ARB_draw_buffers_blend
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@@ -231,13 +231,14 @@ _mesa_init_driver_state(struct gl_context *ctx)
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ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
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ctx->Driver.BlendEquationSeparate(ctx,
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ctx->Color.BlendEquationRGB,
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ctx->Color.BlendEquationA);
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ctx->Color.Blend[0].EquationRGB,
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ctx->Color.Blend[0].EquationA);
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ctx->Driver.BlendFuncSeparate(ctx,
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ctx->Color.BlendSrcRGB,
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ctx->Color.BlendDstRGB,
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ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
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ctx->Color.Blend[0].SrcRGB,
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ctx->Color.Blend[0].DstRGB,
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ctx->Color.Blend[0].SrcA,
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ctx->Color.Blend[0].DstA);
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if (ctx->Driver.ColorMaskIndexed) {
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GLuint i;
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