glcpp: Print to the main compiler's infolog, not stdout.

This commit is contained in:
Kenneth Graunke
2010-06-21 11:47:55 -07:00
parent 4a2bbdacfc
commit 74704e80c6
3 changed files with 4 additions and 4 deletions

View File

@@ -128,7 +128,7 @@ compile_shader(struct glsl_shader *shader)
* should probably be the parser context, but there isn't one yet.
*/
const char *source = shader->Source;
state.error = preprocess(shader, &source);
state.error = preprocess(shader, &source, &state.info_log);
if (!state.error) {
_mesa_glsl_lexer_ctor(& state, source);