glcpp: Print to the main compiler's infolog, not stdout.
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@@ -102,7 +102,7 @@ extern void _mesa_glsl_warning(const YYLTYPE *locp,
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const char *fmt, ...);
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extern "C" {
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extern int preprocess(void *ctx, const char **shader);
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extern int preprocess(void *ctx, const char **shader, char **info_log);
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}
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extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
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