mesa: move gl_external_samplers() to program.[ch]
The function is only called from a couple places. It doesn't make sense to have it in mtypes.h Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -46,7 +46,6 @@
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#include "compiler/shader_info.h"
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#include "main/formats.h" /* MESA_FORMAT_COUNT */
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#include "compiler/glsl/list.h"
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#include "util/bitscan.h"
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#include "util/simple_mtx.h"
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#include "util/u_dynarray.h"
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@@ -2548,22 +2547,6 @@ struct gl_linked_shader
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};
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static inline GLbitfield
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gl_external_samplers(const struct gl_program *prog)
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{
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GLbitfield external_samplers = 0;
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GLbitfield mask = prog->SamplersUsed;
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while (mask) {
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int idx = u_bit_scan(&mask);
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if (prog->sh.SamplerTargets[idx] == TEXTURE_EXTERNAL_INDEX)
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external_samplers |= (1 << idx);
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}
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return external_samplers;
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}
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/**
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* Compile status enum. compile_skipped is used to indicate the compile
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* was skipped due to the shader matching one that's been seen before by
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@@ -39,6 +39,7 @@
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#include "prog_cache.h"
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#include "prog_parameter.h"
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#include "prog_instruction.h"
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#include "util/bitscan.h"
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#include "util/ralloc.h"
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#include "util/u_atomic.h"
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@@ -547,3 +548,19 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
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}
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return 1;
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}
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GLbitfield
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gl_external_samplers(const struct gl_program *prog)
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{
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GLbitfield external_samplers = 0;
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GLbitfield mask = prog->SamplersUsed;
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while (mask) {
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int idx = u_bit_scan(&mask);
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if (prog->sh.SamplerTargets[idx] == TEXTURE_EXTERNAL_INDEX)
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external_samplers |= (1 << idx);
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}
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return external_samplers;
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}
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@@ -158,6 +158,11 @@ _mesa_shader_stage_to_program(unsigned stage)
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return GL_VERTEX_PROGRAM_ARB;
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}
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GLbitfield
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gl_external_samplers(const struct gl_program *prog);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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