anv,i965,radv,st,ir3: Call nir_lower_deref_instrs
This inserts a call to nir_lower_deref_instrs at every call site of glsl_to_nir, spirv_to_nir, and prog_to_nir. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Acked-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -177,6 +177,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
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assert(exec_list_length(&nir->functions) == 1);
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struct exec_node *node = exec_list_get_head(&nir->functions);
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entry_point = exec_node_data(nir_function, node, node);
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NIR_PASS_V(nir, nir_lower_deref_instrs, ~0);
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} else {
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uint32_t *spirv = (uint32_t *) module->data;
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assert(module->size % 4 == 0);
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@@ -234,6 +236,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
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free(spec_entries);
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NIR_PASS_V(nir, nir_lower_deref_instrs, ~0);
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/* We have to lower away local constant initializers right before we
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* inline functions. That way they get properly initialized at the top
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* of the function and not at the top of its caller.
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@@ -113,6 +113,7 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
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errx(1, "couldn't parse `%s'", files[0]);
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nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options(compiler));
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nir_lower_deref_instrs(nir, ~0);
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/* required NIR passes: */
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/* TODO cmdline args for some of the conditional lowering passes? */
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@@ -232,6 +233,8 @@ load_spirv(const char *filename, const char *entry, gl_shader_stage stage)
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&spirv_options,
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ir3_get_compiler_options(compiler));
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NIR_PASS_V(entry_point->shader, nir_lower_deref_instrs, ~0);
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nir_print_shader(entry_point->shader, stdout);
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return entry_point->shader;
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@@ -57,7 +57,9 @@ static const nir_shader_compiler_options options = {
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struct nir_shader *
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ir3_tgsi_to_nir(const struct tgsi_token *tokens)
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{
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return tgsi_to_nir(tokens, &options);
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struct nir_shader *shader = tgsi_to_nir(tokens, &options);
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NIR_PASS_V(shader, nir_lower_deref_instrs, ~0);
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return shader;
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}
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const nir_shader_compiler_options *
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@@ -209,6 +209,7 @@ v3d_shader_state_create(struct pipe_context *pctx,
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fprintf(stderr, "\n");
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}
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s = tgsi_to_nir(cso->tokens, &v3d_nir_options);
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NIR_PASS_V(s, nir_lower_deref_instrs, ~0);
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so->was_tgsi = true;
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}
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@@ -2480,6 +2480,7 @@ vc4_shader_state_create(struct pipe_context *pctx,
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fprintf(stderr, "\n");
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}
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s = tgsi_to_nir(cso->tokens, &nir_options);
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NIR_PASS_V(s, nir_lower_deref_instrs, ~0);
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}
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NIR_PASS_V(s, nir_opt_global_to_local);
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@@ -204,6 +204,7 @@ blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
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*/
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wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
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nir_lower_deref_instrs(nir, ~0);
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nir = brw_preprocess_nir(compiler, nir);
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nir_remove_dead_variables(nir, nir_var_shader_in);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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@@ -233,6 +234,7 @@ blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
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nir->options =
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compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
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nir_lower_deref_instrs(nir, ~0);
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nir = brw_preprocess_nir(compiler, nir);
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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@@ -173,6 +173,8 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
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nir_print_shader(nir, stderr);
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}
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NIR_PASS_V(nir, nir_lower_deref_instrs, ~0);
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/* We have to lower away local constant initializers right before we
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* inline functions. That way they get properly initialized at the top
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* of the function and not at the top of its caller.
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@@ -77,10 +77,13 @@ brw_create_nir(struct brw_context *brw,
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/* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
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if (shader_prog) {
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if (shader_prog->data->spirv)
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if (shader_prog->data->spirv) {
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nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
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else
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nir_lower_deref_instrs(nir, ~0);
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} else {
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nir = glsl_to_nir(shader_prog, stage, options);
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nir_lower_deref_instrs(nir, ~0);
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}
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assert (nir);
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nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
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@@ -90,6 +93,7 @@ brw_create_nir(struct brw_context *brw,
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nir_shader_get_entrypoint(nir), true, false);
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} else {
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nir = prog_to_nir(prog, options);
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nir_lower_deref_instrs(nir, ~0);
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NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
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}
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nir_validate_shader(nir);
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@@ -109,6 +109,7 @@ create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
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}
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nir_validate_shader(nir);
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nir_lower_deref_instrs(nir, ~0);
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nir = brw_preprocess_nir(compiler, nir);
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@@ -376,6 +376,7 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
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return prog->nir;
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nir_shader *nir = glsl_to_nir(shader_program, stage, options);
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nir_lower_deref_instrs(nir, (nir_lower_deref_flags)~0);
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/* Set the next shader stage hint for VS and TES. */
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if (!nir->info.separate_shader &&
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