progs/util: ignore pre-defined uniforms in SetUniformValues()
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@@ -153,7 +153,14 @@ SetUniformValues(GLuint program, struct uniform_info uniforms[])
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glUniform4fv(uniforms[i].location, 1, uniforms[i].value);
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break;
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default:
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abort();
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if (strncmp(uniforms[i].name, "gl_", 3) == 0) {
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/* built-in uniform: ignore */
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}
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else {
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fprintf(stderr,
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"Unexpected uniform data type in SetUniformValues\n");
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abort();
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}
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}
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}
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}
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