mesa: use inline function wrapper for _mesa_reference_renderbuffer()
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@@ -2530,17 +2530,13 @@ _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
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* Set *ptr to point to rb. If *ptr points to another renderbuffer,
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* dereference that buffer first. The new renderbuffer's refcount will
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* be incremented. The old renderbuffer's refcount will be decremented.
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* This is normally only called from the _mesa_reference_renderbuffer() macro
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* when there's a real pointer change.
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*/
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void
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_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
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struct gl_renderbuffer *rb)
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_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
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struct gl_renderbuffer *rb)
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{
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assert(ptr);
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if (*ptr == rb) {
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/* no change */
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return;
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}
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if (*ptr) {
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/* Unreference the old renderbuffer */
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GLboolean deleteFlag = GL_FALSE;
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@@ -105,8 +105,17 @@ _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
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gl_buffer_index bufferName);
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extern void
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_mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
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struct gl_renderbuffer *rb);
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static INLINE void
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_mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
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struct gl_renderbuffer *rb);
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struct gl_renderbuffer *rb)
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{
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if (*ptr != rb)
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_mesa_reference_renderbuffer_(ptr, rb);
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}
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#endif /* RENDERBUFFER_H */
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