Tweak: set z scale to one, else tnl thinks we have a 3d texcoord.
This commit is contained in:
@@ -52,7 +52,7 @@ static void Idle( void )
|
||||
glLoadIdentity();
|
||||
if (i == 0) {
|
||||
glTranslatef(Drift, 0.0, 0.0);
|
||||
glScalef(2, 2, 2);
|
||||
glScalef(2, 2, 1);
|
||||
}
|
||||
else if (i == 1) {
|
||||
glTranslatef(0.0, Drift, 0.0);
|
||||
|
Reference in New Issue
Block a user