mesa: Add the basics for the NV_fog_distance extension
No driver implements it yet.
This commit is contained in:

committed by
Marek Olšák

parent
7f08248c2e
commit
740467dd62
@@ -287,6 +287,7 @@ static const struct extension extension_table[] = {
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{ "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
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{ "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
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{ "GL_NV_fbo_color_attachments", o(EXT_framebuffer_object), ES2, 2010 },
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{ "GL_NV_fog_distance", o(NV_fog_distance), GL, 2001 },
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{ "GL_NV_fragment_program", o(NV_fragment_program), GL, 2001 },
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{ "GL_NV_fragment_program_option", o(NV_fragment_program_option), GL, 2005 },
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{ "GL_NV_light_max_exponent", o(NV_light_max_exponent), GL, 1999 },
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@@ -172,6 +172,19 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params )
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ctx->Fog.FogCoordinateSource = p;
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break;
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}
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case GL_FOG_DISTANCE_MODE_NV: {
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GLenum p = (GLenum) (GLint) *params;
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if (!ctx->Extensions.NV_fog_distance ||
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(p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glFog");
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return;
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}
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if (ctx->Fog.FogDistanceMode == p)
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return;
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FLUSH_VERTICES(ctx, _NEW_FOG);
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ctx->Fog.FogDistanceMode = p;
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break;
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}
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default:
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_mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
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return;
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@@ -201,4 +214,5 @@ void _mesa_init_fog( struct gl_context * ctx )
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ctx->Fog.ColorSumEnabled = GL_FALSE;
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ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
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ctx->Fog._Scale = 1.0f;
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ctx->Fog.FogDistanceMode = GL_EYE_PLANE_ABSOLUTE_NV;
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}
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@@ -295,6 +295,7 @@ EXTRA_EXT(MESA_texture_array);
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EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
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EXTRA_EXT(EXT_secondary_color);
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EXTRA_EXT(EXT_fog_coord);
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EXTRA_EXT(NV_fog_distance);
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EXTRA_EXT(EXT_texture_filter_anisotropic);
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EXTRA_EXT(IBM_rasterpos_clip);
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EXTRA_EXT(NV_point_sprite);
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@@ -972,6 +973,10 @@ static const struct value_desc values[] = {
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{ GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
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extra_EXT_fog_coord },
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/* GL_NV_fog_distance */
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{ GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
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extra_NV_fog_distance },
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/* GL_IBM_rasterpos_clip */
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{ GL_RASTER_POSITION_UNCLIPPED_IBM,
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CONTEXT_BOOL(Transform.RasterPositionUnclipped),
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@@ -884,6 +884,7 @@ struct gl_fog_attrib
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GLboolean ColorSumEnabled;
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GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
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GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
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GLenum FogDistanceMode; /**< GL_NV_fog_distance */
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};
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@@ -2902,6 +2903,7 @@ struct gl_extensions
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GLboolean MESA_texture_array;
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GLboolean NV_blend_square;
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GLboolean NV_conditional_render;
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GLboolean NV_fog_distance;
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GLboolean NV_fragment_program;
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GLboolean NV_fragment_program_option;
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GLboolean NV_light_max_exponent;
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